1. Pitch Deck
    • In Crisp Dreams: Dream Brewing
    • Craft your dreams into reality by brewing essential elements of life
    • Players enter a serene yet vibrant world where they take on the role of a β€œDream Brewer.”
  2. Synopsis
    • Storyline:
    • Players enter a surreal world, where they are guided by a Guardian NPC. The mission: collect the essential elements of lifeβ€”a magical seed, a can of sunshine, a handful of soil, and a drop of pure water.
    • As player through abstract dreamscapes, player meet the Ancestor Deer, a mystical figure who shares profound insights about growth, balance, and connection.
    • Crisp Dreams conveys a powerful message: that nothing is needed more than the physical essentials of life. The game encourages players to let go of unnecessary stress and overanalysis.
  3. Trailer Video/ Walk Through
    • Play test time!!!
  4. Targeted Audiences
    • Young Adults:
      • Individuals navigating life transitions, such as starting college, beginning careers, or exploring personal identity.
      • Seekers of mindfulness and simplicity in a fast-paced, high-pressure world.
    • Fans of Relaxing Games:
      • People drawn to meditative, Gamers looking for an escape from action-packed, high-stress gameplay.
  5. Project Development
    • Inspirations (Referenced Images/Pinterest)β†’ Esthetic
    • Moodboards
    • Color Palette
    • Typography
    • Iconography
  6. Inspiration
    • How/ what problem I want to solve through this project?
    • I want to create an experience that feels like taking a walk in a serene forest or a surreal parkβ€”an immersive space that pulls people away from the roles and responsibilities of their daily lives.
    • The goal is to allow players to step out of their routines and simply wander, explore, and collect meaningful elements along the way.
  7. User Test & Feedback
    • Have a clear mission:
      • Add in a Mission note that shows up at the end of interaction with the first NPC
        • Have Objects to collect and Objects to avoid
    • The interactions are not very obvious:
      • Add in hit E to interact
      • Add in BG sound effect, and Collecting Sound(indicate the collecting action) in the game scene
    • The antlers of the deer should be larger for it’s implying a elder deer:
      • change the 3D model (in the future)
  8. Interactions - Collect the interactable objects(a magical seed, a can of sunshine, a handful of soil, and a drop of pure water.) - Talk with the Guardian Frog and Ancestor Deer
  9. World Design Presentation
  10. Scene Showcase (Actual Game Scene)
    • (Screenshots)Walkthrough of the experience
  11. Technical Achievement & Challenges
    • Having the Dialogue system
    • Controlling the Particle System using sequences
    • Having the idea visuals
  12. Next Steps
    • Fix the Ancestor Deer’s antler larger
    • Try generative visuals in the scene (each time the player enter the scene, the scene is visually different)
  13. Tech Rider
    • FreeSound - Sound Effects
    • SketchFab - Readymade 3D Models
    • Blender - Modeling Building
    • Unreal Engine 5 - Blueprints & Sequences