- Pitch Deck
- In Crisp Dreams: Dream Brewing
- Craft your dreams into reality by brewing essential elements of life
- Players enter a serene yet vibrant world where they take on the role of a βDream Brewer.β
- Synopsis
- Storyline:
- Players enter a surreal world, where they are guided by a Guardian NPC. The mission: collect the essential elements of lifeβa magical seed, a can of sunshine, a handful of soil, and a drop of pure water.
- As player through abstract dreamscapes, player meet the Ancestor Deer, a mystical figure who shares profound insights about growth, balance, and connection.
- Crisp Dreams conveys a powerful message: that nothing is needed more than the physical essentials of life. The game encourages players to let go of unnecessary stress and overanalysis.
- Trailer Video/ Walk Through
- Targeted Audiences
- Young Adults:
- Individuals navigating life transitions, such as starting college, beginning careers, or exploring personal identity.
- Seekers of mindfulness and simplicity in a fast-paced, high-pressure world.
- Fans of Relaxing Games:
- People drawn to meditative, Gamers looking for an escape from action-packed, high-stress gameplay.
- Project Development
- Inspirations (Referenced Images/Pinterest)β Esthetic
- Moodboards
- Color Palette
- Typography
- Iconography
- Inspiration
- How/ what problem I want to solve through this project?
- I want to create an experience that feels like taking a walk in a serene forest or a surreal parkβan immersive space that pulls people away from the roles and responsibilities of their daily lives.
- The goal is to allow players to step out of their routines and simply wander, explore, and collect meaningful elements along the way.
- User Test & Feedback
- Have a clear mission:
- Add in a Mission note that shows up at the end of interaction with the first NPC
- Have Objects to collect and Objects to avoid
- The interactions are not very obvious:
- Add in hit E to interact
- Add in BG sound effect, and Collecting Sound(indicate the collecting action) in the game scene
- The antlers of the deer should be larger for itβs implying a elder deer:
- change the 3D model (in the future)
- Interactions
- Collect the interactable objects(a magical seed, a can of sunshine, a handful of soil, and a drop of pure water.)
- Talk with the Guardian Frog and Ancestor Deer
- World Design Presentation
- Scene Showcase (Actual Game Scene)
- (Screenshots)Walkthrough of the experience
- Technical Achievement & Challenges
- Having the Dialogue system
- Controlling the Particle System using sequences
- Having the idea visuals
- Next Steps
- Fix the Ancestor Deerβs antler larger
- Try generative visuals in the scene (each time the player enter the scene, the scene is visually different)
- Tech Rider
- FreeSound - Sound Effects
- SketchFab - Readymade 3D Models
- Blender - Modeling Building
- Unreal Engine 5 - Blueprints & Sequences